When activated, attacks targeted enemy with a powerful <activeSkillName id=|Unique_Baphomet_SwallowKite.
Incineram Noct Location, How to Breed, and Drops
Hyena of the Darkest Night
5
Rare
Dark
It specifically targets baby pals, taking them back to its territory.
One can only imagine the profound despair
of the parent Pal, whose child has been taken away.
Possible Drops
(hover over item to see description)
Item | Amount | Rate |
---|---|---|
Horn collected from Pals.
Used to create medicines and more.
Horn
|
1 - 1 | 100% |
Leather taken from a Pal, it serves as a defensive material.
It can be obtained from certain Pals.
Leather
|
1 - 1 | 100% |
Stats
HP
95
Defense
85
Crafting Speed
100
Melee Attack
150
Shot Attack
105
Price
4870
Stamina
100
Support
100
Running Speed
700
Sprinting Speed
960
Slow Walk Speed
80
Unique Combinations
Work Suitabilities
Kindling
Watering
Planting
Generating Electricity
Handiwork
Lv
2
Gathering
Lumbering
Mining
Lv
1
Oil Extracting
Medicine Production
Cooling
Transporting
Lv
2
Farming
Partner Skill
Darkclaw Hunter
Active Skills
Ignis Blast
- Lv 1
Power:
30
Cooldown:
2
Range:
500 - 5000
Hurls a ball of fire straight at an enemy.
Spirit Fire
- Lv 7
Power:
45
Cooldown:
7
Range:
1000 - 3000
Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.
Flare Arrow
- Lv 15
Power:
55
Cooldown:
10
Range:
500 - 5000
Fires three flaming arrows in succession that home in on an enemy.
Hellfire Claw
- Lv 22
Power:
70
Cooldown:
10
Range:
1100 - 1200
<characterName id=|Baphomet|/>'s exclusive skill. Draws near enemies using its left claw to slash them into the air before cutting them down with its right claw.
Shadow Burst
- Lv 30
Power:
55
Cooldown:
10
Range:
0 - 300
Quickly discharges dark energy, damaging those around it.
Fire Ball
- Lv 40
Power:
150
Cooldown:
55
Range:
500 - 9999
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Ignis Rage
- Lv 50
Power:
120
Cooldown:
40
Range:
100 - 1000
Energizes the surrounding ground, causing it to explode after a set amount of time.