Direhowl

Direhowl Location, How to Breed, and Drops

Hunter of the Steppe

2
Common
elm4  element
Normal
Long ago Garm would hunt alongside humans but over the years this bond faded.

Possible Drops

(hover over item to see description)

Item Amount Rate
Leather taken from a Pal, it serves as a defensive material. It can be obtained from certain Pals.
Leather
Leather
1 - 2 100%
A gemstone that glows red. Can be sold to a merchant for a high price.
Ruby
Ruby
1 - 1 3%
Currency traded on Palpagos Island. Can be exchanged for items or Pals with merchants.
Gold Coin
Gold Coin
10 - 20 3%

Stats

HP
80
Defense
75
Crafting Speed
100
Melee Attack
110
Shot Attack
90
Price
1920
Stamina
70
Support
100
Running Speed
800
Sprinting Speed
1050
Slow Walk Speed
90

Work Suitabilities

Kindling
Kindling
Watering
Watering
Planting
Planting
Generating Electricity
Generating Electricity
Handiwork
Handiwork
Gathering
Gathering
Lv 1
Lumbering
Lumbering
Mining
Mining
Oil Extracting
Oil Extracting
Medicine Production
Medicine Production
Cooling
Cooling
Transporting
Transporting
Farming
Farming

Partner Skill

Direhowl Rider

Can be ridden. Moves slightly faster than most mounts.

Active Skills

Fierce Fang
- Lv 1
elm9  element
Power:
45
Cooldown:
2
Range:
800 - 900

<characterName id=|Garm|/>'s special skill. Swiftly leaps at an enemy and bites into them.

Sand Blast
- Lv 7
elm9  element
Power:
40
Cooldown:
4
Range:
500 - 3000

Hurls sticky mud at an enemy.

Air Cannon
- Lv 15
elm9  element
Power:
25
Cooldown:
2
Range:
500 - 4000

Quickly fires a burst of highly pressurized air.

Power Shot
- Lv 22
elm9  element
Power:
35
Cooldown:
4
Range:
600 - 3000

Charges energy into a focused blast.

Ignis Blast
- Lv 30
elm9  element
Power:
30
Cooldown:
2
Range:
500 - 5000

Hurls a ball of fire straight at an enemy.

Power Bomb
- Lv 40
elm9  element
Power:
70
Cooldown:
15
Range:
1000 - 9999

Charges a massive amount of energy before firing a large destructive ball.

Pal Blast
- Lv 50
elm9  element
Power:
150
Cooldown:
55
Range:
500 - 1800

Charges destructive energy before firing a high-powered beam forward across a wide area.